UnWooly Riches Spice

I was responsible for concepting the symbol set.  I handled the finals for cards, coins and scatter.  I collaborated with Japan studio on pics A-D, doing paint overs of provided 3D renders.  Tyler Fogel was responsible for Wild characters.

I was responsible for concepting the symbol set. I handled the finals for cards, coins and scatter. I collaborated with Japan studio on pics A-D, doing paint overs of provided 3D renders. Tyler Fogel was responsible for Wild characters.

Early, loose thumbnails to explore symbol ideas with designer.

Early, loose thumbnails to explore symbol ideas with designer.

Free Games Banner concept.  Final was a hybrid of Photoshop, Maya and animated in animate.

Free Games Banner concept. Final was a hybrid of Photoshop, Maya and animated in animate.

Super Free Games concept and finals.  Final was a hybrid of Photoshop, Maya, and animated in animate.

Super Free Games concept and finals. Final was a hybrid of Photoshop, Maya, and animated in animate.

“Good Luck Bestowed” I was responsible for creating the concept and handed off to Tyler Fogel for final.

“Good Luck Bestowed” I was responsible for creating the concept and handed off to Tyler Fogel for final.

I was responsible for the chalice and its 4 states.  We did a blend of 2D and 3D assets.

I was responsible for the chalice and its 4 states. We did a blend of 2D and 3D assets.

Jackpot meter and topper background assets.

Jackpot meter and topper background assets.

I was responsible for creating the primary and feature backgrounds that matched Sugar's.

I was responsible for creating the primary and feature backgrounds that matched Sugar's.

Character turnaround for marketing based on character by Tyler Fogel.

Character turnaround for marketing based on character by Tyler Fogel.

UnWooly Riches Spice

My role on this project was senior artist. I was responsible for guiding/training a junior artist as well as a junior break out tech. I also worked closely with Japanese team to ensure their contributions fit the game’s aesthetics. I created concepts and final assets for various aspects of the project such as symbol sets, banners, win presentations.