At the start of the project I was exploring level of detail and visual style. Initially we were going down the path of vertex color and simple shading. The game was to be a block builder simple in geometry like Minecraft, but we wanted more polygons to play with. Additionally, assets still had to lock into a grid to allow for the creation/destruction aspect of the game. Models were built in Maya and scene was then laid out in Unity to provide engineers a target for world gen.