Biome 3D Mockup Vertex Color

Trees initially had a Dr. Seuss vibe.

Trees initially had a Dr. Seuss vibe.

Same Trees but experimented with reduction in canopy density.

Same Trees but experimented with reduction in canopy density.

2D concepts of landscapes and props.  Justin Ma contributed to concepts.

2D concepts of landscapes and props. Justin Ma contributed to concepts.

3D layout for scale and prop variety.

3D layout for scale and prop variety.

3D layout for scale and prop variety.

3D layout for scale and prop variety.

Explored stone shapes to add variety to standard flat blocks.

Explored stone shapes to add variety to standard flat blocks.

Biome 3D Mockup Vertex Color

At the start of the project I was exploring level of detail and visual style. Initially we were going down the path of vertex color and simple shading. The game was to be a block builder simple in geometry like Minecraft, but we wanted more polygons to play with. Additionally, assets still had to lock into a grid to allow for the creation/destruction aspect of the game. Models were built in Maya and scene was then laid out in Unity to provide engineers a target for world gen.