Hit/Block Particle Concepts

"Take Damage" indicator concepts

"Take Damage" indicator concepts

Additional "Take Damage" indicator concepts

Additional "Take Damage" indicator concepts

"Block" indicator concept

"Block" indicator concept

Hit/Block Particle Concepts

2D concepts for particle FX. The goal of combat was the clearly convey a successful hit or a block. A hit from either a bullet or melee would be a blood spurt and blocking either would result in a clear flash of sparks. Justin Ma contributed to armor concept.